Controller Tests
Choose a general controller input check or a focused analog-stick drift analysis.
2 tests
Common problems and tasks
Choose the right path
Missing buttons, unexpected stick movement, trigger ranges, mapping, and real hardware-latency questions are different tasks with different browser limits.
Choose by task
Choose the right controller test
Start with the general controller check. Continue to the focused stick test only when the symptom concerns analog centering, noise, deadzone context, or rotation geometry.
- Multiple-controller selection and mapping
- Buttons, D-pad, analog triggers, sticks, and raw axes
- Session input coverage
- Capability-dependent browser-supported vibration
- Hands-off baseline, center bias, and neutral noise
- P99 neutral envelope and game-specific deadzone context
- 24-sector rotation geometry and settled return-to-center shift
- Aggregate-only local history
Recommended path
Start broad, then investigate the stick
Start with Gamepad Tester
Connect and wake the controller, then select the intended pad.
Confirm the general inputs
Check that buttons, triggers, sticks, and mapping are browser-visible.
Go deeper only when needed
Use Stick Drift Test for unwanted movement or inconsistent centering.
What browser controller tests can show
- Inputs, mapping, and connection state exposed through the Gamepad API
- A short bounded vibration request when a compatible interface is exposed
- Repeatable neutral and rotation stick samples
A completed vibration request is not proof of motor health.
What they cannot certify
- Raw USB/HID polling rate or controller, radio, and in-game latency
- Firmware, battery, complete motor, spring, or overall hardware health
- Manufacturer calibration or one universal game deadzone
Return-to-center shift compares settled browser-observed centers; it is not snapback latency or mechanical recentering speed.
Other input devices